#include "CaelumExternal.h"
#include "CaelumExternal.h"

namespace Caelum
{

struct Coord2D
{
	int X;
	int Y;
	static Coord2D New(int _X, int _Y) { Coord2D ret; ret.X = _X; ret.Y = _Y; return ret; };
};

class GUIWindow
{
private:
	int _zIndex;
public:
	Coord2D Size;
	Coord2D Position;
	GUIWindow();
	void Test();
	int getZIndex();
	void setZIndex(int index);
};

}